## Dice Syntax

This is the full syntax. Navigate to pages for specific syntax and examples / explanations.

X/Y/Z are integers. A and B are arbitrary Expressions.

Syntax | |
---|---|

`XdY` | Rolls X dice of Y size. `4d6` rolls 4 six-sided dice. |

`dY` | Rolls a single die of Y size. |

`dY!` `XdY!` | Exploding dice. Rolling Y on a Y-sided die grants an additional die roll. |

`dY!Z` `XdY!Z` | Exploding dice. Rolling Z or above on a Y-sided die grants an additional die roll. |

`XdYns` `XdY!ns` | Disable dice sorting. |

`A+B` `A-B` | Arbitrary chains of addition and subtraction. |

`A*B` `A/B` | Arbitrary chains of multiplication and division. |

`A++B` `A--B` | Arbitrary chains of per-die addition and subtraction. Each value modifies each individual die roll. `4d6--2` rolls 4d6 with 2 subtracted from each. |

`(E)` | Parenthetic expressions |

`A<<B` | Counts the quantity of values in A that are lower than or equal to the value B. `10d6 << 3` counts the number of dice at 3 or below. |

`A>>B` | Counts the quantity of values in A that are greater than or equal to the value B. `10d6 >>4` counts the number of dice at 4 or above. |

`A<B` `A>=B` | Equality comparison on A and B. Must be the last operator (`(1 < 2) * 5` is invalid, `1 < (2 * 5)` is valid). Supported operators: `<` `<=` `>` `>=` `=` |

`BX` `GX` `WX` | Burning Wheel notation. Aliased to `Xd6 >> Y` where Y is determined by B/G/W. B=4, G=3, W=2. |

`BX!` `GX!` `WX!` | Burning Wheel open roll notation. Aliased to `Xd6! >> Y` where Y is determined by B/G/W. B=4, G=3, W=2. |

`dF` `XdF` | Fate Dice notation. Rolls dice with values of -1, 0, 1. Represented by `-` , `0` , and `+` . |

`XdYns` | No Sort. Does not sort the result of `XdY` in the output. |

`X#A` | Evaluates the expression A X times. Use for stat generation: `6#4d6d1` |

`dYdZ` `XdYdZ` | Drop dice notation. Drops the lowest Z dice from the result of `XdY` . Alias for `XdYdlZ` . May be used with `ns` and `!` . |

`dYdlZ` `XdYdlZ` | Drop dice notation. Drops the lowest Z dice from the result of `XdY` . May be used with `ns` and `!` . |

`dYdhZ` `XdYdhZ` | Drop dice notation. Drops the highest Z dice from the result of `XdY` . May be used with `ns` and `!` . |

`dYkZ` `XdYkZ` | Keep dice notation. Keeps the highest Z dice from the result of `XdY` . Alias for `XdYkhZ` . May be used with `ns` and `!` . |

`dYkZ` `XdYkZ` | Keep dice notation. Keeps the highest Z dice from the result of `XdY` . May be used with `ns` and `!` . |

`dYklZ` `XdYklZ` | Keep dice notation. Keeps the lowest Z dice from the result of `XdY` . May be used with `ns` and `!` . |

`dYcZ` `XdYcZ` | Critrange notation. Bolds all rolls greater than or equal to Z. Cannot be used with keep or drop notations. |

`2dYdaro` `3dYtaro` `XdYaro` | Doubles/Triples/All-Same And Roll Over notation. “Explodes” when all dice match. Used for Tunnels and Trolls. |